Skyfear | Roadmap
https://playskyfear.com
Last updated May 14 2025
Skyfear will release updates at least once a month, most months. This
document highlights major features and concepts, which are not
guaranteed per update since some updates may be more maintenance
focused, but represents the content and features that are the most
organized, and where they are in the pipeline.
To see completed work, see commits.
In development:
- Keybindings (rolling out)
- Photosensitivity mode/options (rolling out)
- Fixing the Intel CPU launch issue (rolling out)
- Leaderboards (in progress)
- Improvements to dragon, gameplay, gamefeel (planning/designing)
- Free-play/practice/sandbox mode (designing/assessing)
- UI/UX/fonts improvements (designing/assessing)
- Audio mix overhaul (designing/assessing)
- Clans (designing, Leaderboards need to come first)
- New arenas (deciding/finishing)
- New cosmetics
- Tutorial / New game experience
Wanted
but not quite in development (in no particular order):
- Power-ups and health/magic pick-ups
- Some form of “New Game Plus”, inspired by COD’s prestige
- Bots in multiplayer servers (assessing how this would work)
- Single player battle-oriented campaign (like Quake 3)
- Player-generated single player content concept
- New game modes, PvP, PvE
- Spectating cam / mode
- More server & game customizations
- New perks, abilities, and magic types (designing)
- Split screen
- Photo mode
- Matchmaking, when player-base is large enough
- Dedicated server tools, when multiplayer is mature enough
- Credits